Problem is, for some reason, it all doesn’t work. I searched for a while on google and I found out I must unwrap UVs before making a texture, so I thought I’d unwrap UVs in 3ds max, then export the model to Zbrush so that I could paint my textures by hand there, then export both model and finished texture to Unreal Engine 4. I’m fairly new to this kinda stuff and once the model was done I had no idea how to make a texture for it. I just wanted to make some low poly models, in this case a very simple tree. I’m working on a little project on Unreal Engine 4 with my brother.
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